Riccardo Petrini is a coder and media artist working with ML, custom scripts and game spaces. His work renders the internal, operational logics of computational models perceptible and traversable. Central to his practice is the ongoing development of new workflows, each released as open-source resources or libraries to enable reuse, modification, and extension by others.
His work has most recently been exhibited at ‡Worth Ryder Art Gallery, ‡Pista 500, ‡Museum of Contemporary Art Busan, ‡Arsenale, and ‡Palazzo Diedo during the 2025 Venice Architecture Biennale, with new work published in the ‡Antikythera Journal. He is currently Research Scientist in the ‡Machine Visual Culture: Artificial Intelligence and the History of Seeing group at the ‡Bibliotheca Hertziana – Max Planck Institute for Art History.
✷ The Distance Between A Drill And A Howl
2026
Radica
IT
Project in collaboration with Connor Cook.
✷ While You Were Sitting Still
2026
Urbaphonia
IT
Project in collaboration with Lucia Rebolino.
✷ Mechanical Bull
2026
NL
Project in collaboration with Connor Cook.
✷ Latent SpaceCraft
2025
The Next Earth. Computation, Crisis, Cosmology
Palazzo Diedo / Berggruen Arts & Culture
IT
Project in collaboration with Metahaven, Gasper Begus (Speech and Computation Lab at UC Berkley) and Nina Begus.
✷ Unpredictable Atmosphere
2025
Biennale Architettura di Venezia
IT
Unpredictable Atmosphere in collaboration with Lucia Rebolino.
✷ ARCHIVE.FETCH(MATTER).MAP(EARTH)
2025
NL
✷ MA LECTURE SERIES LEAD
2026
Academie van Bouwkunst
NL
Lecture series Digital Perspectives for second-year MA students in Architecture, Urbanism, and Landscape Architecture.
✷ MA Lecturer and Tutor
2025
Academie van Bouwkunst
NL
MA Computing Studio led by Riccardo Petrini and Connor Cook.
✷ BA Graduation Tutor
2024 - 2026
Design Academy Eindhoven
NL
Graduation guidance for BA students.
✷ BA LECTURER AND STUDIO TUTOR
2023 - 2026
Design Academy Eindhoven
NL
BA Digital Native Studio Tutor.